Tuesday 21 August 2012

Indie Games: Gravity Bone


This is one of my favourite independently made games. Just putting it out there. Gravity Bone, made by Brendon Chung of Blendo Games, isn’t a very long game at all, maybe taking up to 15 minutes on your first play-through, but those are 15 minutes well spent. I also advise playing it first, then reading the rest of this. The link has already been put in the name of the game earlier, but here it is again.

See, the beauty of Gravity Bone is that it shouldn’t be 15 minutes long. Gravity Bone is the first couple of levels of a longer game that was never made. These are the tutorial levels at the start of a game, showing you the world and giving you instructions. But then it stops, and that isn’t at all a bad thing. In fact, it’s brilliant.

Gravity Bone’s story is hard to really explain as I’m not entirely sure there is one. There might be, but I’m not too sure. Suffice to say, it may be about a spy or a hit man or someone like that being given contracts to carry out specific work for some reason. It’s not entirely clear, but you create the story within your head, connecting the dots and possibly understanding the game. That is, unless it is complete nonsense.

But I seriously don’t think the story is important. Gravity Bone appears to be a game attempting to break apart video game conventions. Those tutorial levels I mentioned? Yeah, that is the entire game. The game is two stages of tutorial and this creates an air of safety that is broken down later on in the game. We slowly get fed a world which we never fully experience and there’s some sort of beauty in that when you get to the ending.

I might not have given too much information to really get you to play the game, but Gravity Bone definitely needs to be experienced. It is an utter joy and a game I think everyone should play. Give it a go if you’ve got some time on your hands. Yes, it’s a bit artsy, but it’s worth it, I swear.

Thursday 9 August 2012

Indie Games: Trilby's Notes


Trilby’s Notes is the third game in the Chzo Mythos by Ben “Yahtzee” Croshaw. This game follows the main character from the 5 Days a Stranger, the gentleman thief Trilby, after the DeFoe Manor incident. This time the wooden idol from the DeFoe manor has appeared in a hotel in Wales and it seems the curse has not been lifted. Now Trilby must investigate the effects of the curse and try to track down the idol.

The story of the game isn’t amazing. The game is mostly a massive exposition dump that chronicles the curse throughout the centuries. However, whilst the story within the hotel itself is lacking the exposition is great. This is all told extremely well and is incredibly gripping, it’s just a shame that the stuff in the hotel seems like it is there mostly to act as a link between the back story.

Though the hotel isn’t just there for that reason. The hotel parts of the game also feature a Silent Hill style otherworld that serve to create horror. This isn’t your jump scare kind of horror but your atmospheric horror, the stuff that creeps you out as you wander around the hotel. This is extremely effective and builds up the overall tension of the game, especially when the Tall Man (the entity in this game) could, in your head, appear at any time to murder you.

The gameplay of Trilby’s Notes has had a complete overhaul since the previous instalments, opting for the use of a text parser to do actions. This is implemented rather well, though sometimes it can be infuriating trying to figure out what to do at times (especially near the end).

Despite having some flaws, Trilby’s Notes is a good game. Though not as good as its predecessors it has ramped up the horror aspect and added a lot of intrigue for the final instalment in the series. If you’ve played the first two then give it a go as it’s definitely recommended, if only for the brilliant atmosphere.

Wednesday 8 August 2012

Indie Games: 7 Days a Skeptic


More sequels should be in a completely different location to the original. Something about the shift from 5 Days a Stranger, set on Earth in the 1990s, to 7 Days a Skeptic, set in space in 2385, really got me. I mean, it just felt great. It did really well to set up the game and make the events from the first game feel like they had a lasting effect.

Sorry, that looks like it should come later on, but that was my initial reaction to the game.

7 Days a Skeptic is the second game in the Chzo Mythos, a series of adventure games by Ben “Yahtzee” Croshaw. It follows Dr. Jonathan Somerset, a counsellor on board the spaceship Mephistopheles, as he battles against the unseen force present in 5 Days a Stranger.

The story is told very well, Yahtzee’s writing still holding up. The plot really draws you in as you follow the story’s events. There is a stronger focus on horror in this instalment and several moments in the game are very chilling. This comes about from both the storytelling and some brilliant sound design. Some of the most chilling moments are when you leave the ship using the EVA suit, which cancels out all sound apart from Jonathan’s breathing (rather like 2001: A Space Odyssey).

The gameplay is very similar to the first game and is your basic point-and-click affair. However, during some parts of the game you have to run for your life as you are chased throughout the ship. These moments can be pretty irritating as you may not know what to do (especially at one notorious part of the game), though the ending chase sequence is exhilarating and admittedly heart-pounding.

There are a few issues I have with the game though that mostly comes from the writing. There are some horror movie irritations I had, such as characters splitting up when a killer is on board, as well as some questionable actions (“I need you on the ship, so I’ll let you get sucked into a vacuum!”) One moment that I found myself confused was when the escape pod took a day to function. Not a very good escape pod you’ve got there.

Nonetheless, I enjoyed the game and was honestly drawn in by the plot. It’s not as good its predecessor, but it’s a great sequel. Anyone who liked 5 Days a Stranger will hopefully enjoy 7 Days a Skeptic, though I would understand if they didn’t.

Tuesday 7 August 2012

Indie Games: 5 Days a Stranger


You know who Ben “Yahtzee” Croshaw is, right? The Zero Punctuation guy? Well, before he became the well-known video game critic/cynic he made his own independent titles. One of these is 5 Days a Stranger.

Made using the Adventure Game Studio, 5 Days a Stranger is the first game in the Chzo Mythos (also known as the DeFoe series), a series of adventure games. The story revolves around Trilby, a gentleman thief who, when intending to burgle the DeFoe Manor finds himself locked in with four others. Throughout the game Trilby attempts to find out what is going on in the manor and tries to escape from the horror within.

The writing is solid and really draws you into the story. The characters feel real and Trilby is extremely endearing. Yet what helps the story is the atmosphere. For the most part the game is silent, with music only playing at dramatic points in the game. However, every now and then you will hear a creak in the house that will grab your attention and unsettle you slightly.

The game as a whole is more character driven than puzzle based. There isn’t much need to think too much when trying to proceed, however there are a few parts where you may find yourself stuff. However, if you keep track of what is written in the books and diaries that you pick up along the way then you should be fine. This creates rewarding gameplay without feeling frustrating, but nor does it feel like the game is holding your hand.

Definitely give this game a go. Even if you don’t play many adventure games you should find the game enough of a challenge whilst still being fun. For people who do play these point-and-click adventure games then you’ll still get enough of a challenge, but it’s really the story that drives the game forwards. Either way, you’ll enjoy 5 Days a Stranger no matter who you are.

Monday 6 August 2012

Rambling Thoughts: "Mockingjay" by Suzanne Collins

As with my The Hunger Games and Catching Fire posts, this originally appeared on The Book Club Forum and states  my thoughts on Mockingjay, the third and final book in The Hunger Games trilogy.  This was written as soon as I finished the book. 

So, I finished Mockingjay. I'll be honest, I was kinda pumped for it. I was told a lot of the issues I had with the previous book, Catching Fire would be dealt with and the thought that maybe we'd finally get some good action as well as an in depth look at this dystopia kept me going.

I'll be honest, for all I've said about the Hunger Games trilogy I think the setting is pretty good. I like me some dystopian future and I think the general vagueness helps the general setting. On top of that it's something I can honestly believe happening and taking place, with its elements of politics and science fiction. From the very start I've always imagined it to be kinda like the film Zardoz in some strange way. To some this would be a down side, but I really enjoyed Zardoz and imagining a giant floating head instead of the hoverplanes makes me chuckle.

But this world is completely squandered. Collins has the framework of a brilliant future and uses it to tell a pretty crappy story. In Mockingjay we get have the rebellion against the Capitol finally happen. This is great. We should see the war, the battles, the effect it has on the people, the Districts, the toll it takes on the main characters, the Capitol showing fear as everything they have held for so long crumbles around them.

Sunday 5 August 2012

Indie Games: Narbacular Drop


You’ve played Portal, right? Of course you have! Portal is great and if you haven’t played it then you should. Buy it, download it, enjoy it, it’s great.

Why do I bring up Portal? Well, Narbacular Drop is the reason Portal exists. Developed by Nuclear Monkey Software, Narbacular Drop is a game project by a group of students at DigiPen Institute of Technology. From this the developers went on to be hired by Valve to help create Portal.

The gameplay of Narbacular Drop is fairly simple and similar to Portal. You create portals around the environment to solve puzzles and get to the end of the level. Not having a jump ability means that utilising these portals effectively is key to get to the end of a stage. And it's fun.

The gameplay is pretty solid and you can see where Portal came from. The controls are simple to use and solving puzzles is simple enough. From reading around (Wikipedia) it seems this game was to show off what the developers could do and it seems they could do a fair bit. Viewing the game from the standpoint of this being proof of applied concept you can tell a lot of work went into this and that the people who made it had a lot of skill.

There’s not a massive amount to really say about this game other than that it is essentially Portal. There is a story attached, but it is extremely basic and obviously put in only as a framing device, however it does show that the developers were creative outside of the actual gameplay.

If you really enjoyed Portal and want to see its roots then give this game a go. It’s only 6 levels long but really shows off what the developers could do. If you don’t care that much about understanding the humble beginnings of a great game then just play more Portal. It’s a more polished version of this game and fun to boot!

Wednesday 1 August 2012

Indie Games: Octodad


Octodad, by The DePaul Game Experience, is one of the strangest games I’ve ever seen and I love it. You play as the eponymous Octodad, an octopus trying to appear as a human by donning a suit. You have to appear as human as octopusly possible (forgive me) to your family by doing chores and helping them out.

This would be simple enough, except because you are an octopus you can’t really walk properly or move your arms with any precision. How does this comes across in the game? Well, to walk you have to use left -click to move your left leg and right-click to move your right leg. Oh, and that’s if you are in feet mode. In hands mode you move around your arm, using left-click to pick things up and right click to move your arm more freely.

With these awful, terrible controls you have to do things like do the dishes, get a book for your daughter or score a goal with a football. These mundane tasks are made somewhat challenging by the controls and this is brilliant. As much as the controls suck this is the point of the game and with the game built around the controls sucking the entire experience is so much fun.

The humour of the game is spot on as well, using the concept well without overdoing it. This adds to the experience and just makes the game so much more worth playing. Alongside this, we also have a brilliant art style that just makes things look great and at times adds to the humour.

Download this game as soon as you can. It’s about 30 minutes long and is extremely fun to play. You might get frustrated with the controls at first but you get to know them and work them well enough. Octodad is one of those bizarre gems that needs to be more widely known and with a sequel coming out (possibly on Steam) it may get the recognition it deserves.

A Note On Ratings

This system is now defunct as I no longer use ratings. However, this is kept here just for older reviews.

I honestly believe that with a 10-point scale you can't gain everything from a review, however this is an easy way to quickly gauge my feelings as well as useful for comparisons.

Some reviews using the 10-point scale like to have 7 as an average for their reviews, however I prefer to use 5 as an average. The following also shows the colour coding I use:

0: May well be the worst thing ever made. Ever.
1-3: It's not good. At all.
4-6:: It's pretty much average. Not good, but not bad.
7-9: It's pretty good, with hardly any faults.
10: It's damn near perfect and may as well have been made by God!