Indeed,
the gameplay is pointy, clicky and fun. It’s a fairly basic affair, however,
with you combining objects or using them on other things to get to attain your
goal. Whilst it is fun it is too simplistic, with things pretty much being laid
out for you with very little challenge. No crazy thinking is required, just put
this in that and you win.
However,
most of the fun comes from the writing. There’s no real story, but there are
lots of events that take place. Whether it’s stopping someone robbing a space
fuel depot or trying to get a man’s engine back from a monkey, the game has a
lot of laughs and an enjoyment factor outside of the core gameplay. I found
myself chuckling a fair few times, which made up, I feel, for the lack of
challenge.
The
art for the game is also pretty good. The rough around the edges style is
cohesive with the gameplay and writing and really helps you get a feel for the
world. This art style also works well with the animation, which I have to admit
I really liked and would liked to have seen more of.
Something
that could have improved this game, however, would have been better sound
design. The only sounds are these little sound effects that only really play
when you pick something up. Having some music in the background or sound
effects during the cutscenes, or when doing other things, would have improved
how the game felt. The lack of sound made it feel somewhat vacuous at times,
which was disappointing.
Overall
I’d say give this game a go. It’s pretty short, but it’s a nice little
diversion if you have some time to spare. Whilst the gameplay is something to
be desired, the writing will keep you going through it.
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