Don’t Look Back is a flash game by
Terry Cavanagh of Distractionware. I played this game a few years back when it
first came out and loved it. Revisiting it today has made me realise why I
loved it. This game is just a brilliant piece of work.
The
game tells the story of a guy going to the underworld to rescue what can only be
presumed to be his wife. It’s fairly obvious this is an adaptation of the Greek
myth of Orpheus travelling to the underworld to get his wife, Eurydice, who
recently died. The story of the game isn’t the same as this, with the main
character blasting his way through the depths of Hades rather than using
beautiful music to charm the god of the underworld.
The
story is well told, but this is done simplistically and in a minimalistic
style. This simplistic storytelling is especially effective when reaching the
end of the game, which comes around abruptly, with an empty feeling. This seems
to suit the game tonally, with no ultimate conclusion, leaving the ending up to
the player’s interpretation.
The
actual gameplay is frustrating as hell. This is due to its Megaman style platforming, requiring precise timing and jumps. You
may repeat the same screen twenty times, but you persevere, pushing forwards.
On top of this, on the final stretch of the game you are not allowed to turn
around, so moving forwards has to be an exact science otherwise you’ll have to
play that section again.
Though
frustrating, the game isn’t unforgiving. The most you really have to replay
when dying is around 2 screens, which is no large feat. Also, whilst some
bosses are difficult at first there is a trick to each one that is fairly easy
to figure out (though the comments on Kongregate make it seem the people are
incapable of understanding how to defeat the Cerberus boss).
With
fun, but frustrating, gameplay and a gripping and emotional story, Don’t Look Back is a game I don’t even
hesitate to recommend. It’s absolutely beautiful, with an amazing aesthetic and
brilliant sound design (I have now downloaded the soundtrack).
Play this game when you can. It isn’t very long, so won’t require a massive
commitment, but the time you spend on it is totally worth it.
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