Recently
I’ve been playing through a fair few independently made games. When playing
these indie games you often find you play a fair few from a certain developer.
One such developer is Brendon Chung, lead of award-winning independent games
company Blendo Games.
Grotto King is a free game that comes from this company. The
game is pretty short, coming at maybe 8 minutes overall. You are on a quest to
kill a monster in its lair and your reward is a massive bounty. So you venture
forth, into the dungeon/well. Glory awaits!
The
actual gameplay mechanics are fine. The inability to look up or down I found to
be irritating, but there really isn’t any need to look up or down. The gameplay
at the very least is built around this limitation. You fire arrows at the three
monsters in this game (or four birds that will explode) and at targets. The
targets are there to trigger moving blocks or doors to open, but there are no
real puzzle elements.
That’s
about it for the game, actually. There’s nothing specifically interesting about
the game other than exploding wildlife. You kill a few beholders/eye-monsters
in simplistic fights, and then it finishes. The ending to the game is abrupt
and somewhat disappointing and the gameplay is adequate, but nothing
spectacular. There’s no specific story to speak of to carry you through, so
nothing really shines through.
Saying
that, though, the general aesthetic is great. I did like the look of the game,
though the eyeball monsters were somewhat disappointing. The environment was
very good, yes, but it was nothing to really make the game great.
Overall,
the game is fairly bland, but I can tell work definitely went into it. If there
were better fights or maybe a better/funny ending then I could enjoy it more,
but all I can do right now is say “Meh...”
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