Sunday, 8 April 2012

Warp


Reviewed Platform: PSN

Other Platforms: XBLA, PC

Well, it sure has been a while on here. What with all the coursework and general University-ness going on I haven’t really had time to concentrate on something to review it. Luckily, I managed to get Warp a week or two ago and have been slowly playing through it. As soon as I started playing it I knew this was review material. Something about it just said “easily reviewable” to me.

But before we get into that we must ask: What is Warp? Well, Warp is a game I was very much looking forward to. A downloadable title developed by Trapdoor Inc., Warp is about a cute little alien called Zero going through a facility, trying to escape from the scientists and soldiers that have help him captive and tested on him. That’s all. A nice, neat little story and, to be fair, it’s not too bad. Nothing in depth but gives the player enough motivation to get to the end of the game.

The game does have other good parts, but sadly these parts are hampered by the game’s design. Firstly we have to look at the art design. Zero is, as you can probably tell, fucking cute (LOOK AT HIM!). He is adorable. That’s great. But what isn’t great is the fact that his art design is not conducive with the design of the rest of the game. There’s something that seems wrong when looking at Zero near the human characters. Zero’s overly cartoonish style just doesn’t mesh with the slightly realistic looking people and this means that scenes with humans in don’t feel right, almost in an uncanny valley sense. Otherwise, the art design is alright.

The dialogue is actually also somewhat entertaining. I would love to hear more and more of the scientists babbling on about what stereotypical nerds they are. Sadly, I can’t. This is because dialogue doesn’t happen enough and when you get close enough to the characters to hear what they are saying they have usually reached the end of their sentence. Once I just heard “mumble mumble masturbation.” I have no idea what that line is about in context because I couldn’t hear it. A simple fix for this would be to utilise subtitles, but the game sadly doesn’t have this option.

Talking of sound, the game does actually have some pretty good sound design. When you warp into enemies in order to make them exploding there’s a rather satisfying squelch as blood sprays everywhere. But, of course, there’s something to combat this area of sound being good: the lack of music. The game is extremely dull to play through without music. Not enough is going on to keep my full attention and some music would have been enough to keep me going. The design on the game warrants some wacky Splosion Man style music, but it’s just not there.

There are some other minor problems. The game doesn't really have a progression in difficulty, so it all seems like a massive grind to get to the end. Field of view from enemies isn't very easy to gauge and sometimes they seem to come out from nowhere. The game also glitched out a few times, not allowing me to go forwards until I ending up killing myself attempting to solve some imaginary puzzle. Also, the load times are horrendous for this title and get especially irritating when getting to sections where you'll die a lot.

There are some interesting powers in the game, but none of them really alter gameplay enough.

But none of these currently listed problems are the biggest. These are simple nitpicks. You might be wondering what playing this game involves. You know, like what you need to do and what the controls are. It is at this point the entire game falls apart, and disastrously so.

The controls to this game are HORRIBLE. At first the game seems to be quite good with controls. It you notice how when you are going to warp in a barrel or a person the pointer usually locks on. It’s handy. As the game goes on, however, you’ll find this to be almost irritating. A simple warp from one location to another can be hampered by a stray barrel getting in the way. Or even then the pointer won’t lock on to the barrel, getting you stuck behind it and then getting shot.

For a game that requires such precise controls the game is amazingly imprecise. You’ll find yourself dying over and over and over not because of ineptitude but because of the shite, stiff controls. And there is no place that these controls are more atrocious than at the end of the game.

The final level has a ship rocking from side to side. It is here you desperately need tight controls, but this game doesn’t have any. Instead you’ll find the physics going wild and your ability to accurately move between lasers waning. The gap you need to get into would be fine with precise controls, but nope, this game doesn’t have any. Once you power through all of the shit thrown at you come against the ending boss. If, when playing through the previous section, you thought the controls were being crap then THIS is where they fall apart.

Fuck physics and fuck the controls and fuck this game. The boss just doesn’t work and feels broken. I didn’t complete it. Once I have defeated the boss I have to sit around and not get hit. I don’t have any way of stopping myself getting hit, but I usually get hit almost straight away, giving no time to try and do anything. I just have to pray like it’s fucking Earthbound. Sure, there seems to be a way of doing it, but from looking online there are people who spent 30 minutes on this final boss. I can only suppose this is due to the controls.

If this game was more mechanically sound I’m sure I would love it. People seem somewhat polarised about this game and I can understand why. At first I thought it was OK, but as the game went on I found myself hating it. I was interested in this game for a while and I am disappointed with how it came out. The idea is one that it incredibly interesting and with a bit more polish and playtesting I’m sure it could have been great. Sadly, for me Warp is just... well, shit.

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A Note On Ratings

This system is now defunct as I no longer use ratings. However, this is kept here just for older reviews.

I honestly believe that with a 10-point scale you can't gain everything from a review, however this is an easy way to quickly gauge my feelings as well as useful for comparisons.

Some reviews using the 10-point scale like to have 7 as an average for their reviews, however I prefer to use 5 as an average. The following also shows the colour coding I use:

0: May well be the worst thing ever made. Ever.
1-3: It's not good. At all.
4-6:: It's pretty much average. Not good, but not bad.
7-9: It's pretty good, with hardly any faults.
10: It's damn near perfect and may as well have been made by God!