Reviewed Platform: PSN
Other Platforms: XBLA, PC
Well,
it sure has been a while on here. What with all the coursework and general University-ness
going on I haven’t really had time to concentrate on something to review it.
Luckily, I managed to get Warp a week
or two ago and have been slowly playing through it. As soon as I started
playing it I knew this was review material. Something about it just said “easily
reviewable” to me.
But
before we get into that we must ask: What is Warp? Well, Warp is a
game I was very much looking forward to. A downloadable title developed by
Trapdoor Inc., Warp is about a cute
little alien called Zero going through a facility, trying to escape from the
scientists and soldiers that have help him captive and tested on him. That’s
all. A nice, neat little story and, to be fair, it’s not too bad. Nothing in
depth but gives the player enough motivation to get to the end of the game.
The
game does have other good parts, but sadly these parts are hampered by the game’s
design. Firstly we have to look at the art design. Zero is, as you can probably
tell, fucking cute (LOOK AT HIM!). He is adorable. That’s great. But what isn’t great is the
fact that his art design is not conducive with the design of the rest of the
game. There’s something that seems wrong when looking at Zero near the human
characters. Zero’s overly cartoonish style just doesn’t mesh with the slightly
realistic looking people and this means that scenes with humans in don’t feel
right, almost in an uncanny valley sense. Otherwise, the art design is alright.
The
dialogue is actually also somewhat entertaining. I would love to hear more and
more of the scientists babbling on about what stereotypical nerds they are.
Sadly, I can’t. This is because dialogue doesn’t happen enough and when you get
close enough to the characters to hear what they are saying they have usually
reached the end of their sentence. Once I just heard “mumble mumble
masturbation.” I have no idea what that line is about in context because I
couldn’t hear it. A simple fix for this would be to utilise subtitles, but the
game sadly doesn’t have this option.
Talking
of sound, the game does actually have some pretty good sound design. When you
warp into enemies in order to make them exploding there’s a rather satisfying
squelch as blood sprays everywhere. But, of course, there’s something to combat
this area of sound being good: the lack of music. The game is extremely dull to
play through without music. Not enough is going on to keep my full attention
and some music would have been enough to keep me going. The design on the game
warrants some wacky Splosion Man
style music, but it’s just not there.
There are some other minor problems. The game doesn't really have a progression in difficulty, so it all seems like a massive grind to get to the end. Field of view from enemies isn't very easy to gauge and sometimes they seem to come out from nowhere. The game also glitched out a few times, not allowing me to go forwards until I ending up killing myself attempting to solve some imaginary puzzle. Also, the load times are horrendous for this title and get especially irritating when getting to sections where you'll die a lot.
There are some interesting powers in the game, but none of them really alter gameplay enough. |
But none of these currently listed problems are the biggest. These are simple nitpicks. You might be
wondering what playing this game involves. You know, like what you need to do
and what the controls are. It is at this
point the entire game falls apart, and disastrously so.
The
controls to this game are HORRIBLE. At first the game seems to be quite good
with controls. It you notice how when you are going to warp in a barrel or a
person the pointer usually locks on. It’s handy. As the game goes on, however,
you’ll find this to be almost irritating. A simple warp from one location to
another can be hampered by a stray barrel getting in the way. Or even then the
pointer won’t lock on to the barrel, getting you stuck behind it and then
getting shot.
For
a game that requires such precise controls the game is amazingly imprecise. You’ll
find yourself dying over and over and over not because of ineptitude but
because of the shite, stiff controls. And there is no place that these controls
are more atrocious than at the end of the game.
The
final level has a ship rocking from side to side. It is here you desperately
need tight controls, but this game doesn’t have any. Instead you’ll find the
physics going wild and your ability to accurately move between lasers waning.
The gap you need to get into would be fine with precise controls, but nope,
this game doesn’t have any. Once you power through all of the shit thrown at
you come against the ending boss. If, when playing through the previous
section, you thought the controls were being crap then THIS is where they fall
apart.
Fuck
physics and fuck the controls and fuck this game. The boss just doesn’t work
and feels broken. I didn’t complete it. Once I have defeated the boss I have to
sit around and not get hit. I don’t have any way of stopping myself getting hit,
but I usually get hit almost straight away, giving no time to try and do
anything. I just have to pray like it’s fucking Earthbound. Sure, there seems to be a way of doing it, but from
looking online there are people who spent 30 minutes on this final boss. I can
only suppose this is due to the controls.
If
this game was more mechanically sound I’m sure I would love it. People seem somewhat polarised about this game and I can understand why. At first I
thought it was OK, but as the game went on I found myself hating it. I was
interested in this game for a while and I am disappointed with how it came out.
The idea is one that it incredibly interesting and with a bit more polish and
playtesting I’m sure it could have been great. Sadly, for me Warp is just... well, shit.
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