Wednesday, 2 November 2011

Gears of War 3

Reviewed Platform: Xbox 360

Other Platforms: None

Gears of War has been ridiculed as a series by some. Some have perceived it as a bland cover-based shooter (conveniently) strewn in chest high walls with a lack of story, bland characters and far too much testosterone – in fact, so much so that the characters look like their muscles are growing muscles and that even Arnold Schwarzenegger in Commando would be considered some spindly pussy in this universe. Well... screw you! I love these games. I have enjoyed the story which, though not amazingly in depth, is still enjoyable and the actual game mechanics allow for great gameplay (though any criticisms with the game being visually dark I’ll have to agree with).

Due to this I expect you aren’t going to be surprised that I thought Gears of War 3 was amazing. This game has an amazing story, great gameplay and some surprisingly bright, colourful and beautiful scenery.

The story of GoW3 is the final chapter in the series. 18 months after the sinking of Jacinto at the end of GoW2 everything seems even more apocalyptic than before. The COG has disbanded and has done its own thing to protect survivors. The game follows Delta Squad as they attempt to finally rid the world of the Lambent and Locust threat to the survivors.

All facets of this story work amazingly well. The story is surprisingly complex and in depth compared to the other GoW games and it allows us to have more of an understanding for the characters before everything went tits up. Not only this, we get to know more about the characters feelings for each other and the world is expanded upon more so. When something happens to the characters or the world around them you feel it. This is called “investment” and it’s hard to not be invested in the characters.

On top of this we have amazing gameplay. The shooting is as solid (if you’ve played any of the other games in the series you will know how the shooting handles) as usual but now we have even more weapons, some of which (like the Retro Lancer) seem to work in a narrative aspect, showing what the world has now become. All the weapons from before have been tweaked and tuned up so they now work even better than before, such as the Hammerburst, which now has an ironsight mode.

Alongside the campaign itself we also have two extra modes: Horde mode, continued from GoW2, and Beast mode. Horde mode works in a similar way to how it did before, but now you get to upgrade the defences around you to stand a better chance against the coming horde of Locusts. These include barbed wire, turrets and even a mech suit. When we go into Beast mode we have this exact same set up: COG soldiers trying to hold out against a Locust horde and building up defences to fend them off. But this has one small twist: you are the Locust horde. Ever wondered what it’s like to be a Ticker, a Boomer or even a Berserker? Well, here you go! And it’s all awesome. That’s the only way to describe it, except maybe “awesome” should be fully capitalised. Here we go. It’s AWESOME! That’s better.

There are a few problems with the game, for sure. Some of the Lambent aren’t entirely satisfying to fight against as when they die they just explode, not giving you the satisfaction of running up to them and removing their head with your boot. There’s also an enemy type, the Digger, who just makes using cover almost useless as he sends an explosive underneath it to get you and it’s rather annoying. That’s pretty much all I can think of, though.

I highly recommend this game to everyone. It is simply amazing. Throughout it you will be having fun gunning down Locust and here or there you’ll probably feel something. It’s a great way to finish off the games and well worth any money you pay for it.

Final Verdict: 10/10

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A Note On Ratings

This system is now defunct as I no longer use ratings. However, this is kept here just for older reviews.

I honestly believe that with a 10-point scale you can't gain everything from a review, however this is an easy way to quickly gauge my feelings as well as useful for comparisons.

Some reviews using the 10-point scale like to have 7 as an average for their reviews, however I prefer to use 5 as an average. The following also shows the colour coding I use:

0: May well be the worst thing ever made. Ever.
1-3: It's not good. At all.
4-6:: It's pretty much average. Not good, but not bad.
7-9: It's pretty good, with hardly any faults.
10: It's damn near perfect and may as well have been made by God!