Reviewed Platform: PS3
Other Platforms: Xbox 360, PC
Today’s
video game market is flooded with modern day shooters that all seem to make you
seem like the hero, but Spec Ops: The
Line is a modern day shooter where you feel like anything but. Do you hate
life? Do you wish that there was something that would make you feel horrible
for simply being human? Do you feel that Apocalypse
Now wasn’t interactive enough? Then Spec
Ops: The Line is definitely the game for you.
You
are Captain Martin Walker, a soldier in the United States Army who goes into a
ruined Dubai, which had been hit by horrendous sandstorms, in order to find out
the fate of a battalion who were supposed to be evacuating Dubai, but then
suddenly dropped off the map. On entry, however, the state of Dubai is a lot
worse than at first expected.
Sure,
this may sound similar to your generic modern shooter that we see on the
shelves every two weeks, but this is nothing like it. It isn’t the gameplay
that stands out, though. The third person cover-based shooter aspects are fairly
generic (you take cover and shoot at people). There’s nothing exactly
revolutionary in there, even with the ability to use the environmental sand to
take out guys not really serving much purpose.
No,
it isn’t the gameplay, but rather the story that is of interest. The game revolves almost entirely
around morality. No, this doesn’t mean that there’s some arbitrary karma meter
that you can fill up that will either give you the good ending or the evil
ending. Instead, it’s more so the morality of war, in keeping with its
inspiration: Heart of Darkness. Is it
okay to be doing these things? Is there another choice? Sometimes, there is absolutely
no better choice, you just have to choose from what you feel is less bad and in
keeping with you own personal morality.
At
one crucial point in the game you are almost forced to do something so horrible
that will make you feel terrible. Personally I had to stop playing the game for
a while. Spec Ops: The Line had made
me feel completely and utterly disgusted with myself for doing something so
awful, even though I should have known better and not have done it at all. It
is at this crucial point that you start to see the changes in the characters.
All
three characters become increasingly angrier throughout the game. What were
originally stern and commanding orders at first are now littered with cursing
and angry tones. Characters start arguing with each other as battle warps their
minds, leading them towards insanity. It’s so striking that even though you
should hate these characters you start feeling how they do. The game openly
admits that they are no heroes, and challenges you to hate them.
But
there also seems to be something rather meta about the entire affair. Spec Ops: The Line critiques the shooter
genre at almost every turn. Some scenes seem somewhat reminiscent of other
popular games, such as Call of Duty,
and suggests that what you are doing is in no way heroic but rather barbaric.
The game even goes so far as to have loading screens later on in the game
question you about what you are doing, suggesting that it is ridiculous killing
is okay for entertainment, asking you is you feel like a hero. Even the choice
of Nolan North as the main character seems to be stab at his heroics as Nathan
Drake from Uncharted.
The
entire game is proof that games can be viewed as artistic, with a lot of the
story and message being open to interpretation. It tells an incredibly
compelling story that will have you hooked throughout. I have been careful not
to say a lot about this game as it should be experienced. Though the shooting
is fairly generic, it is incredibly challenging and unforgiving, which seems to
complement to story aspect. Definitely pick this game up at some point because
it has an emotional value that is not often seen in video games and is
incredibly hard-hitting.
finaly
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