Trilby’s Notes is the third game in the
Chzo Mythos by Ben “Yahtzee” Croshaw. This game follows the main character from
the 5 Days a Stranger, the gentleman
thief Trilby, after the DeFoe Manor incident. This time the wooden idol from
the DeFoe manor has appeared in a hotel in Wales and it seems the curse has not
been lifted. Now Trilby must investigate the effects of the curse and try to
track down the idol.
The
story of the game isn’t amazing. The game is mostly a massive exposition dump
that chronicles the curse throughout the centuries. However, whilst the story
within the hotel itself is lacking the exposition is great. This is all told
extremely well and is incredibly gripping, it’s just a shame that the stuff in
the hotel seems like it is there mostly to act as a link between the back story.
Though
the hotel isn’t just there for that
reason. The hotel parts of the game also feature a Silent Hill style otherworld that serve to create horror. This isn’t
your jump scare kind of horror but your atmospheric horror, the stuff that
creeps you out as you wander around the hotel. This is extremely effective and
builds up the overall tension of the game, especially when the Tall Man (the entity
in this game) could, in your head, appear at any time to murder you.
The
gameplay of Trilby’s Notes has had a
complete overhaul since the previous instalments, opting for the use of a text
parser to do actions. This is implemented rather well, though sometimes it can
be infuriating trying to figure out what to do at times (especially near the
end).
Despite
having some flaws, Trilby’s Notes is
a good game. Though not as good as its predecessors it has ramped up the horror
aspect and added a lot of intrigue for the final instalment in the series. If
you’ve played the first two then give it a go as it’s definitely recommended,
if only for the brilliant atmosphere.
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